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Minggu, 29 Mei 2016

Top 10 Common Cards in Clash Royale


The common cards are very essential in Clash Royale deck building as common card is used most in the 8 card slot of the decks. Selecting them properly can make a great deck. So knowing the cards are very essential part. Lets take a look at the top 10 Common cards ranked by iClashRoyale.in -

1. Barbarians –  
"A horde of swordsmen with mean mustaches and even meaner tempers."
Barbarians unlocks at Arena 3 named Barbarian Bowl. The 5 elixir cost of this card is worthy. The 4 barbarians stands like the guard for your side and they can stop any ground push. Their High hit points and damage point makes them the bet defending common card in Clash Royale. This is a very regular card in most of the player decks as it can easily stop most of the ground pushes.
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2. Royal Giant -
"Destroying enemy buildings with his massive cannon is his job; making a raggedy blond beard look good is his passion."

From the birth of Royal Giant, he was not very much used in the Clash Royale battle decks. But after the last update he is massively used. The Royal Giant unlocks at the Royal Arena. The power of outranging the defense buildings makes him unique. He is having a quite well hit points too. So even if the opponent tries to kill Royal Giant, it will give some damage unless it targets other buildings.

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3. Goblins – 
"Three fast, unarmored melee attackers. Small, fast, green and mean!"

Goblins unlock at the Goblin Stadium. The tiny goblins are more ferocious than they actually look! They only costs 2 elixir but with a good combo they can be found very dangerous. These Goblins are also pretty well in taking out tank type troops like Giant, Golem. High damage in less time makes this card very useful. These tiny Goblins make a deadly combo with Hog Rider. The Goblins are also used as distraction sometimes.
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4. Cannon – 
"Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops."

This card unlocks at Arena 3. Canon is generally used as a distraction to the opponent’s attacking troop to kill it easily. As this card only costs 3 elixir so this is very useful and on its elixir cost. This is an essential part for most of the cheap Hog decks as well as it is highly used by the top Clash Royale players.
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5. Minion Horde – 
"Six fast, unarmored flying attackers. Three's a crowd, six is a horde!"

This card unlocks at Arena 4, named Pekka’s PlayHouse. The 6 minions is very deadly specially to the tank type troops. Though the horde is an easy kill with Arrows or Wizard but if this 2 are not around then the Minion Horde can almost stop anything, from the ground troops to air troops. 5 Elixir cost is pretty decent for these air attackers.
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6. Arrows – 
"Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers."

Arrows unlocks at the very beginning of the game, in Training camp. It is one of the best spell cards in Clash Royale. The 3 elixir cost is pretty well. This card is generally used to take out the Minion horde and sometimes to finish the little health of the opponent troops. Taking out Minion Horde gives 2 positive elixir trade which can turn the tide for sure! The cheap elixir cost and the ability to clear out the cheap hp troops makes this card very useful.
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7. Zap – 
"Zaps enemies, briefly stunning them and dealing damage inside a small radius. Reduced damage to Crown Towers."

Zap is another most used spell cards in Clash Royale. This card unlocks at the spell valley. Zap stuns the enemy troops for a while and deals a little damage, which is pretty decent for 2 elixir. It almost kills a Minion Horde, though not completely. Zap easily clears out the goblins, skeletons like cheap elixir troops. It has the special ability to discharge the most OP Legendary card Sparky which makes the opportunity for other troops to kill it. The variety of usefulness on just 2 elixir makes it very unique spell.
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8. Archers – 
"A pair of unarmored ranged attackers. They'll help you with ground and air unit attacks, but you're on your own with coloring your hair."

A pair of archers are deadly as hell if they have protection infront. This card also unlocks at the very beginning but generally not very common in the decks of the players. They can deal a very high damage if they get protection. Archers are very useful to take out Air attackers as they have high damage. They can back up the tank type troops very well but due to low hp they are prone to death.
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9. Spear Goblins – 
"Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!"

Spear Goblins unlocks at the training camp too like their brother Goblins. These Spear goblins are very fast paced as well like the Goblins. But they have the ability to shoot air troops. Though the spear goblins are get killed easily, they are generally used to add some extra damage because of their very high speed in the arena. They are also used as distractions.
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10. Bomber – 
"Small, lightly protected skeleton that throws bombs. Deals damage that can wipe out a swarm of enemies."

Bomber unlocks at the training camp. The tiny skeleton carry a bomb which deals a heavy splash damage. The bomber behind a Giant/Golem/Pekka can make itself more worthy than actually it is. The 3 elixir cost is good as it can deal a massive splash damage. The Bomber can easily take out goblins, Spear Goblins and even Barbarians. This bomber is mainly used in offense, at the back of a tank to clear out the path.
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11. Skeletons – 
"Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!"
The no 11 just for your info, as the title say top 10 common cards. Skeleton unlocks at Arena 2. This card is very useful just for only 1 elixir. Mostly used as distraction but it can be useful to take out troops like Giant, Golem, Hog Rider if those are not backed up by other troops. Skeletons are generally used to create cheap elixir deck and it is very essential in the cheap Hog decks. This card is much more for its only 1 elixir. 
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P.S. - These Card rankings may not match with your personal opinion.


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