Tampilkan postingan dengan label Arena 8. Tampilkan semua postingan
Tampilkan postingan dengan label Arena 8. Tampilkan semua postingan
Kamis, 26 Mei 2016
Best Balloon Freeze Deck in Clash Royale: Reach 3400+ Trophies With This Deck
01.18
Reaching Legendary Arena without any Legendary card is pretty hard for now. But there are some good decks with those you can reach to Legendary arena. The combination of cards as well as card level matters. This deck is one of those kind of decks. You can reach to legendary arena using this deck even if you dont have any Legendary cards in Clash Royale. This deck is used by Pankaj,a top 50 player in Indian local leaderboard. Lets see whats inside the deck -
Freeze - Very useful spell if timing is proper. The freeze card is used with Ballon here but in need it can also be used with Hog Rider.
Goblins - The tiny goblins are very good in defending. They make a perfect combination with Hog Rider in pushing. But here the Goblins are used in defensive purpose
Wizard - One of the best splash attackers in Clash Royale. In this deck the wizard is used to give backup to the Balloon in ground.
Inferno Tower - Inferno can take down the biggest threats of Clash Royale. Golem, Pekka, Giant like heavy troops are easy kill for Inferno tower. The inferno tower is used here to shut down the heavy elixir troops.
Fireball - One of the most used spell cards in the game. Fireball can be used in both in offense and in defense. In this deck the Fireball is generally used to clear the path for the balloon, the ground troops targeting Balloon.
Barbarians - The four barbarians have the ability to stop any ground push. In this deck the barbarians are used only for defending purpose.
Arrows - Arrows are generally used to take out Minion Horde or Goblin push. Its important to clear out Minion horde if you use Balloon otherwise the minion horde will never let the balloon to reach opponent tower.
Balloon - Balloon is the key card of this deck. The main card to take out the opponent tower. Combine it with freeze to bring out the best result.
Deck Strategy - The deck is solely based on Balloon-Freeze combo. So you have to keep in mind that somehow you have to make your balloon reach to the opponent tower along with clearing the threats. At the very start of the game spawn your balloon at any side you want, try to place it as much close to the sidebar as possible, this helps in avoiding the distraction buildings sometimes. With balloon, spawn the goblins at the ground and also notice tour elixir flow cause once the balloon reaches the tower, you have to put the freeze spell over there. If you get successful in doing this properly, you'll be able to take out the tower in one push. Incase yopur opponent starts with heavy troops like Giant, Pekka, Golem, then place the inferno to clear out the threat and use the Wizard, Goblins for hard defense. If needed use the fireball to clear out everything in one shot. Always remember, Balloon is the key card in this deck so you have to cycle the cards to get it back again. If you face hutters then you might face trouble with this deck, other than that, this deck works pretty well with most of the decks.
Here's the proof that you might like to see. If you have got atleast level 3 Balloon then I guess it can make you reach to Legendary arena.
Sabtu, 21 Mei 2016
Unstoppable Golem Deck in Clash Royale: Bring Destruction to the Opponent Side
09.34
Golem is an epic card that unlocks in Arena 6 known as Builders Workshop. Due to its high hit points this card is used as a big shield. The rock solid Golem is hard to counter in Clash Royale if it has proper back up. Thus a Golem deck can be unstoppable sometimes. In this article I’ll explain about a Golem deck which you can use to push your trophies.
So lets take a look at the deck –
Golem – The rock solid golem is the heart of this deck. Your full deck is based on this card so be careful to use this card properly to bring destruction to the opponent side.
Elixir Pump – One of the most used cards in Clash Royale even after getting nerfed for continuously two times. So you can guess that the Elixir pump is a very tricky card which can be used for elixir recycling as well as for making a hard push. As your deck is based on Golem which takes 8 elixir so this is important for you collect more elixirs on a shirt time to make the unbeatable push. Only Elixir pump can help you on this.
Elixir Pump – One of the most used cards in Clash Royale even after getting nerfed for continuously two times. So you can guess that the Elixir pump is a very tricky card which can be used for elixir recycling as well as for making a hard push. As your deck is based on Golem which takes 8 elixir so this is important for you collect more elixirs on a shirt time to make the unbeatable push. Only Elixir pump can help you on this.
Furnace – One of the newest addition into this game which is pretty much useful after the latest balance changes. The fire spirit got buffed on its area damage which made this rare card very useful specially with a tank infront. As the deck is based on Golem so you can expect your opponent to counter your Golem with Inferno/Barbarians/Minion Horde/Goblins. So the fire spirits from the Furnace will be very much useful to clear out the path for the golem. The best part about the Fire spirits is that they can hit on both ground and air so it can assure the protection in most of the cases.
Ice Wizard – Probably the best card for defending. The Ice Wiz falls into the legendary category. The ability to slow down any troops and dealing splash damage makes him unique. Use this card at the back of Golem to give it protection as well as in defense in this deck.
Barbarians – One of the best defending cards in this game. The 4 barbarians stand like a guard to any push from the opponent side. From Prince to Hog Rider, this 4 barbarians has the ability to stop any push. In this deck the card is generally used in defense purpose only.
Witch – She falls in the epic category but her use is very less in this game. She is perfect in defense as well as in offense in sometimes. Summoning dead warriors is her special ability. She can be a great back up of the Golem.
Arrows – One of the best spell cards in this game. This card is very useful to take out the horde troops and low hp goblins.
Bomber – The tiny bomber is over powerful. The use of this card is less but it deals a heavy area damage. To make your Golem unstoppable you’ll need this card very much.
Witch – She falls in the epic category but her use is very less in this game. She is perfect in defense as well as in offense in sometimes. Summoning dead warriors is her special ability. She can be a great back up of the Golem.
Deck Strategy
Your deck is based on Golem so keep one thing on your mind you have to make the Golem unstoppable on your push, The huge Hit ponts of the Golem makes that in most of the time. But the card is very costly as it takes 8 elixirs. So firstly, put the elixir pump and wait for it to fill up and spawn the Golem at the back of the King Tower so your elixir will regenerate while it reach the bridge and you can give enough back up. Prefer Spawning the Witch and Ice Wiz if you have enough elixir or in need you might have to put Bomber or Arrows according to the troops of the opponent. The basic plan is if you aren’t able to put the elixir pump at the very start and couldn’t spawn the Golem due to the enemy’s card play, so defend your enemy until you feel comfortable or the 2x elixir period. In the 2x elixir period this deck will be very powerful and probably your enemy will fail to stop your push. Use them Golem as Shield and back up it with Witch/Ice Wiz/Bomber and your path will be clear! Meanwhile, you can also use the Furnace to keep a flow ongoing. But keep on mind only the furnace at the back wont work because the spawn time of furnace is 10 seconds.
However, if you dont have Ice Wizrd then you can replace with Wizard and if you want to put Princess then you can swap bomber with the princess. These should work fine!
Kamis, 19 Mei 2016
From Arena 4 to Arena 8: Amazing Cheap Deck to Reach Legendary Arena
08.46
Reaching Legendary Arena as a F2P is quite hard for now. The trophy range of 2700-3000, it is full of players with Legendary cards who will push you back no matter how hard to try. But still you can reach to legendary arena if you have the capability. For that ofcourse you need some cool decks. The deck ill show you, neither have any Legendary nor Epic, but still it managed to reach Legendary Arena because this deck is amazing! You will realize this too, once you start using it.
So lets take a look at this amazing deck!
Arrows - This card is one of the best spell cards. Its very useful to take out the horde or goblins, Upgraded arrows can kill the princess which is very important. In this deck the arrows has the same purpose.
Knight - This is one of the less used cards in the game but it can open up a great possibilities for the other troops. Knight is very useful to stop rushes sometime. It can kill hogs easily too. Here in this deck it is used for the defense.
Goblins - The tiny goblins are very useful and one of the most popular cards. With the combination of Hog Rider it can dead heavy damage. In this deck the goblins are used in offense with Hog Rider. However, you can also do defense in need.
Minions - The 3 minions are good to take out the ground troops like Barbarians or any other, It can also challenge the Baby Dragon and sometimes it can do damage to the Bomb Tower and Canon. In this deck minion is used to deal extra damage while other cards keep the opponent busy. However, if your opponent uses arrow to take out your minion then it will be equal elixir trade.
Canon - One of the most used cards in the game. Canon is generally used to distract attackers and it is quite successful on it. In this deck Canon has the same purpose.
Hog Rider - The main offense along with the Goblins. Pair it with Goblins, Knight and Minions and pack it with a fireball so clear out the path!
Goblin Hut - It is very important card in this deck. This Goblin hut is used to keep your opponent busy. At the 2x elixir period, the Goblin hut can also be used to protect your arena towers.
Fireball - Another great spell card. You can either use it to stop a push or you can use it to clear the path for your hog push. Because most fo the time your opponent will try to counter you with Barbarians. So Hog with goblins or minions can do it easily once the fireball is timed properly.
Deck Strategy
The basic game plan is to spam with Goblins only and using the Knight infront and pushing with Hog. The goblin hut is really irritating for your opponent because each goblin does a little damage to the tower if they are not distracted. So, first place a goblin hut, then pawn the knight and start a push with Hog+Goblins. If the opponent places canon then probably the hog will be able to destroy the canon and maybe do one hit to the tower but the backup troops like Knight and minions will reach to the tower by then and it can do a good damage. If you see your opponent is placing barbarians then throw a fireball instant and arrows for the minions. If you see your opponent is starting with a heavy troop like Golem or pekka then it is not the time to start the push, Start placing small troops and save the knight. Golem of pekka generally takes either Wizard or Ice wizard at the back. So place the canon to distract the heavy troop and use the knight once they cross the bridge and then use the goblins, minions to take out the rest. So you can see the Knight plays a vital role in this deck. The average elixir cost is very cheap so you can do this hog push many times. If you see one side is getting busy and you cant so anything there then make a small push on the other use with Hogs and goblins + either fireball/arrows depending on the opponent.
Final Verdict - This deck is quite handy and can counter almost every deck, But this deck finds it hard to control the golem decks at the 2x elixir period. Actually this is a deck of a clan mate, Ive fought with him many times and in most of the battles I lose. Thus I know that this deck is really cool and can bring you immense success.
Be Legendary With Sparky: Best Sparky Deck in Clash Royale
00.07
Reaching Legendary arena is the dream for many Clash Royale players specially for the free to play gamers. Without having a legendary card it is even harder. But if you are lucky enough to get a legendary card then you will not find much trouble to get into legendary arena in comparison with the players who do not have any legendary card. What Ive noticed till now that, in the games, one legendary card makes the difference. In the last update SuperCell added 3 new legendary cards and among them Sparky is the most powerful and dangerous legendary card! It's splash damage can bring disaster to the opponent team. In this article, I'll show you a Sparky Deck that can help you to push to Legendary arena. One of my friends got this card and he asked me to share this with the whole Clash Royale Community.
Lets take a look at the deck -
Sparky - Sparky is one of the 5 legendary cards in Clash Royale. It deals heavy splash damage in one shot. But takes 5 seconds to recharge again. In this deck Sparky is generally used as a defensive card which will do the counter push.
Archers - Very versatile card for both offense from the back of a tank and defense too! Archers are good on its 3 elixir cost. It can easily take out the air troops like Balloon, Baby Dragon etc. In this deck, archer plays the same role. It gives deals heavy damage from the back.
Barbarians - One of the most used cards in the game. The 4 Barbarians are the hard counter to any of the ground troops. It can stop any ground push. I this deck Barbarians are used defense and the back to counter attack!
Arrows - The cheapest and best spell card. It is the disaster to the horde troops and it can clear out the goblin push in one shot. In this deck arrow is used in general like it is used in other decks.
Hog Rider - probably the most over powered card in this game. The one Hog rider can take out a tital tower in a single push if there is no defense! Here the Hog Rider is used in Counter push.
Elixir Collector - This is actually a tricky card to force the opponent to start the game. Here the card is used to focus managing much elixir in less time to do a heavy counter push.
Bomb Tower - The tiny bomber at the strong tower is the nightmare to the barbarians or any other strong troops. It is generally used to stop push unless it gets attacked by air attackers. In this deck the Bomb tower is used in the same purpose.
Lightning Spell - Lightning is the disaster to the hutters. In this deck the card is used for clearing the buildings in need.
Deck Strategy
This deck strategy is focused on defense and counter push tactics. There are lots of defensive cards in this deck which makes sure that the opponent cant touch your towers. But once you stop the push, the counter push you'll do will be unstoppable. Yeah the sparky is making the difference from the back. If your opponent starts with any of the ground troops then you have Bomb Tower and barbarians to stop it. If the opponent starts with Air troops then you still have the archers and arrows to deal with. And if the opponent starts with elixir pump then you have that also. So once the opponents starts any push then spawn the defense troops first and place the sparky at the back of your king tower, until it comes around your arena tower it will have the charge, plus you have the defense troops at the front to make sure the opponent troops cant touch your sparky. So you'll easily counter the opponent push no matter what is there because of Sparky's huge splash damage. Now its your turn to turn the tide! After you are done with countering the opponent push, you'll have the barbarians at the font of the sparky in most of the time. Spawn the Hog rider at front and archers at the back and move forward! You'll be able to take that one tower at the first counter push. In some cases you'll be able to do a 3 crown victory on that one counter push. But always keep the arrows ready because of the Minion Horde, thats the only troop can can stop your push easily and if the opponent place bomb tower then dont worry about that, until your Sparky reaches the Bridge, it will have its charge back!
Final Verdict, Though the average is 4.6 which is quite high but the deck is totally worth it! If you are lucky enough to get the sparky already, then i'll suggest you to try out this deck. This deck will bring success to you.
Thanks Haseeb for sharing this amazing deck!
Selasa, 17 Mei 2016
Reach Legendary Arena in Clash Royale With This Cheap Miner Deck
23.02
Reaching Legendary Arena is still a tough work for most of the Clash Royale Players. Having or building a good deck si very important. But if you are lucky enough to get a legendary card then it will be quite easy for you to hit the Legendary Arena. In this article, I'll show you a good miner deck that can help you to reach Legendary arena in Clash Royale with a little effort.
Cards in the Deck
Arrows - Arrows are used generally to counter the minion horde and goblins. It is very useful in this current deck.
Barbarians - Keep this barbarians for the hard defense, generally to stop hog/golem/pekka/Royal Giant/Giant etc.
Goblins - This card is used in the deck to start a small push with the Dark prince and as well as in defense sometimes.
Minions - Generally used in defense as well as in the push. This air attackers are really useful if the opponent dont have any air defending on that moment.
Musketeer - One of the most used card in this game. It is very good as a 4 elixir rare card. To take out the air troops like Baby Dragon, Lava Hound, Balloon this is very useful. In this deck the Musketeer is used at the back of the Dark prince as well as in defense in need.
Valkyrie - After the last buff of her, shes very useful in defense. Here in this deck shes used to counter troops like barbarians, prince, mini pekka, pekka etc.
Dark Prince - Another version of Prince. Dark Prince is used in this deck as an offensive card.
Miner - One of the 5 legendary cards in Clash Royale. Miner is generally ised here to destroy defenses and the back up troops which will give you a good elixir advantage.
Deck Strategy
Wait for your opponent to start the game. Remember one thing, The Miner card is your key card to take out the defenses to make the elixir advantage anyhow and the Dark prince is your main key card in pushing. Most of the times, you'll see your opponent either using Elixir collector or Royal Giant to start. So if your opponent starts with Elixir collector, start a small push with the Dark Prince and the Goblins on the same side. While the opponent tries to counter your push, send out the miner to take down the Elixir pump. In most of the time, the miner will destroy the pump and give the arena tower atleast 1 or 2 hits. Keep the barbarian and Valkyrie card for the hard defense. If your opponent start with the Royal Giant the use the Barbarians to kill it. Most of the people send fireball to kill the Barbarians but you know that the fireball will not kill the Barbarians completely. While your barbarians are busy killing the Royale Giant, send out the Miner to take out the Arena tower of that side. The barbarians will be left over with very low HP and the Miner will work as the tank. While the Towers will target and hit the Miner, The barbarians will be able to reach the Tower and hit a couple of times. Now you still have the Dark Prince, Musketeer to push in need. Repeat this couple of times and you'll get fair success.
Final Verdict, This deck is a very cheap deck which costs 3.5 Average elixir. Mastering this deck can open up infinite possibilities. This deck looks good where Miner and Dark Prince are the two very important cards. Give this deck a try if you have the Miner!
Jumat, 06 Mei 2016
Best Royal Giant Deck in Clash Royale : Push to Legendary Arena
03.45
From the birth of Royal Giant in Clash Royale it wasn't much useful until the last update. But after the last Clash Royale update (1.3.2) Royal Giant is being used massively and ofcourse there are some reasons. The reborn of Royal Giant is letting Clash Royale players to push their trophies very easily. In this article, I'll explain of the best Royal Giants decks you can have to push yourself into Legendary Arena.
After getting the buff in the last update, Royal Giant is now one of the most powerful as well as popular card in this game. Its increased rangle is outranging defense buildings, which is very bad for the opponents. One of my friend, Haseeb (leader of India's top clan), who used this Royal Giant deck to push to legendary arena and now he is having 3300+ trophies with this deck. So you might be wondering what is his deck? Lets see!
His deck contains Minions, Royal Giant, Barbarians, Freeze spell, Bomb Tower, Arrows, Elixir pump, Hog Rider. So far the deck has very well success rates for him.
Deck Strategy : The strategy is simple simple to understand and use. Just put down the elixir pump everytime and and start with Royal Giant. But one thing to notice that. You must have to spawn the Barbarians infront of the Royal Giant to soak all the damage and and to protect the Royal Giant from the enemy troops. It will not matter with what your opponent will counter you but with this, you'll be able to take out atleast half health of the opponent arena tower or maybe the full. You also have Hog+Freeze here. You can also do Hog+Freeze push in the 2x elixir period. You have minions and arrows too if your opponent tries to counter your troops with minion horde. The Average elixir cost of this deck is 4.4 which is pretty good for both Royal Giant and Hog push!
Basically, this deck looks pretty strong unless your opponent push yourself in the otherside with Balloon. Keep one thing on your mind that, no deck will be successful at the very first try, it will take time for you to understand the deck mechanics. So, good luck with the Royal Giant!
After getting the buff in the last update, Royal Giant is now one of the most powerful as well as popular card in this game. Its increased rangle is outranging defense buildings, which is very bad for the opponents. One of my friend, Haseeb (leader of India's top clan), who used this Royal Giant deck to push to legendary arena and now he is having 3300+ trophies with this deck. So you might be wondering what is his deck? Lets see!
His deck contains Minions, Royal Giant, Barbarians, Freeze spell, Bomb Tower, Arrows, Elixir pump, Hog Rider. So far the deck has very well success rates for him.
Deck Strategy : The strategy is simple simple to understand and use. Just put down the elixir pump everytime and and start with Royal Giant. But one thing to notice that. You must have to spawn the Barbarians infront of the Royal Giant to soak all the damage and and to protect the Royal Giant from the enemy troops. It will not matter with what your opponent will counter you but with this, you'll be able to take out atleast half health of the opponent arena tower or maybe the full. You also have Hog+Freeze here. You can also do Hog+Freeze push in the 2x elixir period. You have minions and arrows too if your opponent tries to counter your troops with minion horde. The Average elixir cost of this deck is 4.4 which is pretty good for both Royal Giant and Hog push!
Basically, this deck looks pretty strong unless your opponent push yourself in the otherside with Balloon. Keep one thing on your mind that, no deck will be successful at the very first try, it will take time for you to understand the deck mechanics. So, good luck with the Royal Giant!
Minggu, 24 April 2016
How Average Elixir Cost Affects Your Winning Chance in Clash Royale
11.38
If we divide the battle decks among few categories according to average elixir then we will get the followings -
Super Low elixir Decks
Super low elixir decks are those decks which has below 3.0 average elixir. This one is just a sample of the super low elixir deck. If you use this kind of deck then you have very low chance of winning the game as you will not have high damage dealing troop on your deck. You have small fast troops which can help to to spawn many troops at a time but if the opponent hit with arrow or fireball then its gone! you are all clear. With this kind of deck, if you want to win then you have to destroy opponent tower in the first 3 minutes. You have no chances in 2x elixir period.
Average Low Elixir Deck
Average low elixir decks are those ones which has average elixir cost upto 3.5 This is an example of a good average low elixir deck. This type of decks are good for defending but you are probably going to lose with the heavy elixir decks if you can not destroy the opponent tower within first 3 minutes, With this kind of decks you can target one tower only. Winning chances are fair with this kind of deck, In the 2x elixir period it will be hard for you to maintain your opponent if they have heavy elixir troops.
Average Good Elixir Deck
This decks are probably the best ones to have. These decks are counted upto 4.4. These average good elixir decks are pretty much balanced and you can spawn your troops fairly well. You can both both and defend very well with this kind of decks. Winning chances are good but you have to be careful with heavy elixir decks in the 2x elixir period. With the low elixir decks, you chances of winning is more than ninety percent.
Average High Elixir Decks

Average high elixir decks are those which have more than 4.4 average elixir. This decks works very well in the 2x elixir period. With this deck you can push great but defending is quite hard, So till the 2x elixir period just defend yourself and then you can start pushing and you can hope for 3 crown victory. However, with the Average good elixir deck, your chances of winning is equal.
Jumat, 22 April 2016
Insane Mortar Deck Strategy: Jump from Royal Arena to Legendary Arena
23.43
Deck strategies are what you need to perform very well and keep your trophies high. But the truth is, sometimes we are yet to find out which deck strategies perform well with our plying styles and card combinations. However, in Clash Royale, you need a little bit of skills to outrun your opponent from the battlefield. The deck I'm going to share today, will be very helpful for you to reach Legendary Arena if you can set this deck with your skills.
The insane mortar deck is built around defensive cards with the ranged troop Mortar which is the most hated card at this moment. Now lets take a look on what are the cards in this deck which is making this deck so awesome!
Here is the detailed description from the deck builder -
Arrows - Pretty self explanatory, kills low hp troops and if used correctly can often result in a positive trade for you. I always have arrows pre selected after I place mortar because about 60-70% of people try to counter the mortar with a minion horde.Barbarians - Solid card. Decent against Giant pushes, absolutely mandatory right now seeing as hog/zap is so popular and Barbarians are such a great counter because they counter the whole combo. Zap is very ineffective vs barbs.Mortar - That one don't need too much explaining, very powerful and almost broken card. The key is to always try to place it a couple of squares from the bridge so that it just hits the crown tower. This also allows your cannon to be in front of it in order to distract incoming troops. I have attached a picture of the combo in order to give you a better idea of how to place it
Spear Goblins - Just like skeletons, amazing cycle card and great distraction for prince, mini pekka etc. especially when used alongside with cannon. Also great at shredding hog rider when used defensively or doing a bit of chip damage to their crown tower when you have to cycle.
Elixir Collector - Amazing card which I always place as shown in the picture. In overtime, this card really allows you to cycle very quickly and place several mortars if needed or spam rockets a couple of times. An essential card. It also plays a key role when playing against mortar mirrors because it serves as a great distraction for their mortar.
Rocket - This card really separates the average mortar players from the very good players. If timed correctly it can equate to amazing value. Some examples of when to use is when opponent places elixir collector in the back of crown tower and you catch both collector and crown tower or when troop is just approaching crown tower and you catch both troop and tower. Also great against mortar mirrors because you can trade 6 elixir (rocket) for their 7 or more (mortar + cannon or other structure). Overpowered in overtime with elixir collector because you can afford to spam these boys.
Minion Horde - Simply a solid card to use in your deck. Great at shredding big units such as giant/pekka. Sometimes opponent misuses arrows on your and goblins thus opening the opportunity for you to simply play minion horde at bridge and take their crown tower if they don't run zap/fireball. Sometimes opponents try to play a baby dragon against my mortar + cannon but I simply drop minion horde on top of the baby dragon and pretty much shred it within 2 seconds.
Cannon - Sickening value for 3 elixir. Great at defending your mortar from ground units when combined with skeletons and goblins. It's also great in mortar mirrors to simply trade cannon for mortar if your own cannon does not get distracted.
This deck looks cool. If you are facing problem pushing from Royal Arena, then you should give this a try.
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