Clash Royale Hack Guide

How To Get Clash Royale Gold & Gems!

Clash Royale Hack,Clash Royale Hack gems

Minggu, 29 Mei 2016

Top 10 Common Cards in Clash Royale


The common cards are very essential in Clash Royale deck building as common card is used most in the 8 card slot of the decks. Selecting them properly can make a great deck. So knowing the cards are very essential part. Lets take a look at the top 10 Common cards ranked by iClashRoyale.in -

1. Barbarians –  
"A horde of swordsmen with mean mustaches and even meaner tempers."
Barbarians unlocks at Arena 3 named Barbarian Bowl. The 5 elixir cost of this card is worthy. The 4 barbarians stands like the guard for your side and they can stop any ground push. Their High hit points and damage point makes them the bet defending common card in Clash Royale. This is a very regular card in most of the player decks as it can easily stop most of the ground pushes.
clash royale deck card


2. Royal Giant -
"Destroying enemy buildings with his massive cannon is his job; making a raggedy blond beard look good is his passion."

From the birth of Royal Giant, he was not very much used in the Clash Royale battle decks. But after the last update he is massively used. The Royal Giant unlocks at the Royal Arena. The power of outranging the defense buildings makes him unique. He is having a quite well hit points too. So even if the opponent tries to kill Royal Giant, it will give some damage unless it targets other buildings.

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3. Goblins – 
"Three fast, unarmored melee attackers. Small, fast, green and mean!"

Goblins unlock at the Goblin Stadium. The tiny goblins are more ferocious than they actually look! They only costs 2 elixir but with a good combo they can be found very dangerous. These Goblins are also pretty well in taking out tank type troops like Giant, Golem. High damage in less time makes this card very useful. These tiny Goblins make a deadly combo with Hog Rider. The Goblins are also used as distraction sometimes.
clash royale best deck


4. Cannon – 
"Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops."

This card unlocks at Arena 3. Canon is generally used as a distraction to the opponent’s attacking troop to kill it easily. As this card only costs 3 elixir so this is very useful and on its elixir cost. This is an essential part for most of the cheap Hog decks as well as it is highly used by the top Clash Royale players.
clash royale best card


5. Minion Horde – 
"Six fast, unarmored flying attackers. Three's a crowd, six is a horde!"

This card unlocks at Arena 4, named Pekka’s PlayHouse. The 6 minions is very deadly specially to the tank type troops. Though the horde is an easy kill with Arrows or Wizard but if this 2 are not around then the Minion Horde can almost stop anything, from the ground troops to air troops. 5 Elixir cost is pretty decent for these air attackers.
clash royale best card


6. Arrows – 
"Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers."

Arrows unlocks at the very beginning of the game, in Training camp. It is one of the best spell cards in Clash Royale. The 3 elixir cost is pretty well. This card is generally used to take out the Minion horde and sometimes to finish the little health of the opponent troops. Taking out Minion Horde gives 2 positive elixir trade which can turn the tide for sure! The cheap elixir cost and the ability to clear out the cheap hp troops makes this card very useful.
clash royale best card


7. Zap – 
"Zaps enemies, briefly stunning them and dealing damage inside a small radius. Reduced damage to Crown Towers."

Zap is another most used spell cards in Clash Royale. This card unlocks at the spell valley. Zap stuns the enemy troops for a while and deals a little damage, which is pretty decent for 2 elixir. It almost kills a Minion Horde, though not completely. Zap easily clears out the goblins, skeletons like cheap elixir troops. It has the special ability to discharge the most OP Legendary card Sparky which makes the opportunity for other troops to kill it. The variety of usefulness on just 2 elixir makes it very unique spell.
clash royale best card


8. Archers – 
"A pair of unarmored ranged attackers. They'll help you with ground and air unit attacks, but you're on your own with coloring your hair."

A pair of archers are deadly as hell if they have protection infront. This card also unlocks at the very beginning but generally not very common in the decks of the players. They can deal a very high damage if they get protection. Archers are very useful to take out Air attackers as they have high damage. They can back up the tank type troops very well but due to low hp they are prone to death.
clash royale best common card



9. Spear Goblins – 
"Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!"

Spear Goblins unlocks at the training camp too like their brother Goblins. These Spear goblins are very fast paced as well like the Goblins. But they have the ability to shoot air troops. Though the spear goblins are get killed easily, they are generally used to add some extra damage because of their very high speed in the arena. They are also used as distractions.
clash royale best common card


10. Bomber – 
"Small, lightly protected skeleton that throws bombs. Deals damage that can wipe out a swarm of enemies."

Bomber unlocks at the training camp. The tiny skeleton carry a bomb which deals a heavy splash damage. The bomber behind a Giant/Golem/Pekka can make itself more worthy than actually it is. The 3 elixir cost is good as it can deal a massive splash damage. The Bomber can easily take out goblins, Spear Goblins and even Barbarians. This bomber is mainly used in offense, at the back of a tank to clear out the path.
clash royale best coomon card


11. Skeletons – 
"Four fast, very weak melee fighters. Swarm your enemies with this pile of bones!"
The no 11 just for your info, as the title say top 10 common cards. Skeleton unlocks at Arena 2. This card is very useful just for only 1 elixir. Mostly used as distraction but it can be useful to take out troops like Giant, Golem, Hog Rider if those are not backed up by other troops. Skeletons are generally used to create cheap elixir deck and it is very essential in the cheap Hog decks. This card is much more for its only 1 elixir. 
best card in clash royale

P.S. - These Card rankings may not match with your personal opinion.


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How Often Can You Receive Legendary or Epic Card in Clash Royale?

Legendary card drop, epic card drop


For many Clash Royale players, card dropping is still a mystery, specially the Epic and Legendary card drops. Though the card drops are totally random but there is a percentage which can tell you about the chances you have to get Epic or Legendary card. In this article I’ll explain you how the epic and legendary card drops and how much chances you have to grab those cards!
Supercell has stated that –

·        Rare cards are 10 times rarer than Common Cards
·        Epic cards are 20 times rarer than Rare cards
·        Legendary cards are 20 times rarer than Epic cards

So if we convert this in percentage we will see like this –
  • Common – 90.48%
  • Rare – 9.05%
  • Epic – 0.45%
  • Legendary – 0.02%

It means that a player have a chance of receiving a legendary card once in every 5000 cards that the player receives.

Though there is no confirmation from Supercell about the Supermagical chest drop, but you have certainly better chances of getting a Legendary card in Supermagical chest than any other chests in Clash Royale because it guarantees high number of Epic cards.


It is still unknown to many of us that, many of the players has already got more than one Legendary cards already but some players don’t have any. Is this just badluck for those players? Or, maybe Supercell has different algorithm for the cards that is still a secret!
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Jumat, 27 Mei 2016

Poison or Fireball: How to Choose The Best Spell Card For Your Deck

poison spell, fireball, clash royale

Both the Poison and Fireball are very popular spell cards in Clash Royale. Fireball unlocks at the very begining of the game where as Poison unlocks at the Spell Valley. There are many people who are confused which is the proper card for their deck, is it Fireball? or the Poison? In this article, I'm going to explain you the merits and demits of having Fireball or Poison in your deck and how that single card can affect your winning chances in multiplayer battles.

First lets take a look at the poison card -

Poison

Like the description says - 
Covers the target area in a sticky toxin, damaging and slowing down troops and buildings. Yet somehow leaves the grass green and healthy. Go figure
Poison does damage over time which makes the main difference from Fireball. We can look at this as a good and bad point too.

Merits -

  • Deals damage over time which makes sure that your opponent will refrain from spawning small elixir troops. Not only that, the most annoying Horde wont be spawned by your opponent because he knows that his total 5 elixir will go in waste.
  • Slows don your enemy troops which helps your troops to do better damage.
  • Covers a larger area in comparison with Fireball, so batter protection ofcourse.
Demerits -
  • The poison is only effective if you use the tank type of troops but if you use fast paced troops then fireball will be btter option there.
  • Sometimes troops move out of your Poisoned area, in those cases the spell in go in waste.
  • Poison is an epic card, so there is no way you can ask for this card for upgrading. You have to be happy with what you have.
Here is the statistics of poison spell 
poison card statistics in clash royale

Fireball
The description says -
Annnnnd... Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers.
Fireball unlocks at the very beginning of the game which gives access to most of the players to use and learn about this spell from the start. Fireball is being used in most of the player decks as it is a last minute game changer, just like few Hp of a tower left and you can just fireball tower to bring the last minute victory.. Lets take a look at it's merits and demerits -

Merits
  • Unlike Poison, Fireball gives instant result which makes people use this card very much, specially to change the game at the last minute. For example, Your opponent has destroyed one of your towers, you have also damaged his tower almost but couldn't destroy it completely. In this cases, Fireball is used at its best. Just throw one fireball and make it equal and you'll have an opportunity to change the game!
  • Fireball is very good to stop a push instantly. Sometimes, your enemy troops forcefully enters your side and you cant do anything. As Fireball deals a huge damage in a particular area, so you can stop the push instantly to bring peace on youir side.
  • Fireball is useful to push back troops like Barbarians, Valkyrie which give your troops time to kill them easily.
  • You can upgrade fireball as you want as you can request for this card.
  • Fireball is useful to damage hutters instantly.
  • The 3 Musketeer threat can only be destroyed instantly with few troops and Fireball is one of them.
Demerits -
  • In some cases, fireball goes in waste. For example, you threw Fireball assuming enemy will spawn troops, but those actually showed up just after the fireball damage, so your 4 elixir went in waste. 
Here is the statistics of Fireball
fireball statistics in clash royale

Final Verdict, Both of the cards are very useful but yeah iut depends on the deck types for best use. If you are using tank type decks then I'll say Poison will be your best option as it can deal damage over time so poison will make sure your troops are protected. If you use High DPS instant hitting troops like Prince, Mini Pekka so here I'll say that Fireball will be a better option as these troops are easily distracted. So using the fireball to clear the path will be much better in comparison with Poison. If you are using a Hut spamming deck then Poison will be a better choice for you too as it deals damage over time. 

Now its your turn to take a look on your deck to evaluate it yourself!

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Kamis, 26 Mei 2016

Best Balloon Freeze Deck in Clash Royale: Reach 3400+ Trophies With This Deck

clash royale best balloon freeze battle deck
Reaching Legendary Arena without any Legendary card is pretty hard for now. But there are some good decks with those you can reach to Legendary arena. The combination of cards as well as card level matters. This deck is one of those kind of decks. You can reach to legendary arena using this deck even if you dont have any Legendary cards in Clash Royale. This deck is used by Pankaj,a top 50 player in Indian local leaderboard. Lets see whats inside the deck -



Freeze - Very useful spell if timing is proper. The freeze card is used with Ballon here but in need it can also be used with Hog Rider.

Goblins - The tiny goblins are very good in defending. They make a perfect combination with Hog Rider in pushing. But here the Goblins are used in defensive purpose

Wizard - One of the best splash attackers in Clash Royale. In this deck the wizard is used to give backup to the Balloon in ground.

Inferno Tower - Inferno can take down the biggest threats of Clash Royale. Golem, Pekka, Giant like heavy troops are easy kill for Inferno tower. The inferno tower is used here to shut down the heavy elixir troops.

Fireball - One of the most used spell cards in the game. Fireball can be used in both in offense and in defense. In this deck the Fireball is generally used to clear the path for the balloon, the ground troops targeting Balloon.

Barbarians - The four barbarians have the ability to stop any ground push. In this deck the barbarians are used only for defending purpose.

Arrows - Arrows are generally used to take out Minion Horde or Goblin push. Its important to clear out Minion horde if you use Balloon otherwise the minion horde will never let the balloon to reach opponent tower.

Balloon - Balloon is the key card of this deck. The main card to take out the opponent tower. Combine it with freeze to bring out the best result.



Deck Strategy - The deck is solely based on Balloon-Freeze combo. So you have to keep in mind that somehow you have to make your balloon reach to the opponent tower along with clearing the threats. At the very start of the game spawn your balloon at any side you want, try to place it as much close to the sidebar as possible, this helps in avoiding the distraction buildings sometimes. With balloon, spawn the goblins at the ground and also notice tour elixir flow cause once the balloon reaches the tower, you have to put the freeze spell over there. If you get successful in doing this properly, you'll be able to take out the tower in one push. Incase yopur opponent starts with heavy troops like Giant, Pekka, Golem, then place the inferno to clear out the threat and use the Wizard, Goblins for hard defense. If needed use the fireball to clear out everything in one shot. Always remember, Balloon is the key card in this deck so you have to cycle the cards to get it back again. If you face hutters then you might face trouble with this deck, other than that, this deck works pretty well with most of the decks. 
clash royale battle deck
Here's the proof that you might like to see. If you have got atleast level 3 Balloon then I guess it can make you reach to Legendary arena.

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Selasa, 24 Mei 2016

Introducing Clash Royale Clan Wars Concept: Lets Make It Happen

Clash royale clan wars

Many of the Clash Royale gamers are looking forward to see the Clan Wars feature in Clash Royale. We can guess that it will be a good addition if Supercell works on it. This Clan wars feature can shake up the whole Clash Royale gaming concept. As for now, the Clash Royale game is limited to pvp and friendly battles only. Not much thing to do ingame. But the addition of Clan wars can fill the game with much more excitement. In this article I’ll explain you how the Clan Wars feature can be made in Clash Royale and how it will look like.

To talk about Clan wars in Clash Royale first we need to focus on certain points which are very important to do the match making and other than those points the matchmaking will not work. Lets take a look -


Player Selection for Clan war – The Leader and Co leader of a clan can start a war with the online members only. The participants number can be 5,10,15 or 20 maximum. The players have to be online at the time of starting war to get selected in the clan war.


Clan War Duration – There will be no preparation time here like Clash of Clans because the war will be instant. The Clan war will be of a very short period of time. 1 hour for a 5 members war, 1 hour 30mins for 10 members war, 2 hours for 15 members war, 2 hours 30 mins for a 20 members war. I’ll explain why this so short time is.


How the Matchmaking will Work – In matchmaking the player’s trophy will not matter because for getting easy opponents one team can lower their trophies. So, the matchmaking will work on the Card levels on the current deck of the players which they cant change in war battles only. So one player can select only one deck for the war. However, during the war period if they play pvp battles they can access to his other decks normally. Just like selecting and starting war in Clash of Clans he leader and Co leader will select and start the clan war and get matched with another clan.


The battle system in Clan war – There will be a different chat for that particular time period for that 2 clans where they will be able to challenge their opponents. But they cant write anything there, they can only challenge their opponents and that chat system will also be visible to the other members of that 2 clans so that they can enjoy the live battles and cheer them up! One player can do only 2 battles in the war. But they will get suggestions of 4 players out of his all the opponents among which he will have to choose his 2 opponents. For example, the 10 members war is happening but not everyone can challenge any of the other players. The challenger will get a suggestion of 4 players out of the 10 opponents, out of this 4 he will have to select any 2 for the war battles.

But there comes a question, lets say one clan is ahead in point and then they aren’t accepting the challenge of the opponents just in case they lose the battles and lose the war. But for these cases, for the last 10 mins of the clan war, the battles will be automated like in the training where the computer plays automatic against a player. This is just to have a fair play, no cheating.

clan battle in Clash royale

The pointing System – The battle system will be based on total wins. One win will give 3 points, it doesn’t matter if it’s a 1 crown victory or a 3 crown victory. Draw will give 1 point to the each side. But if we see equal points at the last moment the the number of total crowns on each side will select the winner of the war.

Clan War Reward – There will be different kind chest for the Clan war rewards which will not take any time to open. We can open it instantly and it will not take any spaces in the 4 chest slot. If someone forgets to open the chest just after the war ends then the chest will pop up each time the player opens the game to make sure the player opens the game. But I guess none will stack up their chests. The bigger the clan war, the better the rewards will be. Here is my idea about rewards –

War participants
Chest Name
Approx. Gold
Approx. Cards
Number of Common Cards
Number of Rare Cards
Number of Epics
Number of Gems
5
Wooden War Chest
200-250
30
25
5
0
3
10
Silver War Chest
250-300
40
30
9
1
5
15
Golden War Chest
300-400
45
30
13
2
10
20
Platinum War Chest
400-500
50
32
15
3
20

P.S. – The Legendary card drop will be same like the other chests and it will depend on Supercell on how they will make the card drop.

How the Clan War will affect the whole Clan -  Supercell can add some kind of status to the clans according to the total wins, just like Clash of Clans. Maybe some clan levels and clan level bonus such as requesting time cut off, ability to ask more cards etc.

This is my total concept about the Clan wars in Clash Royale. What do you think about it? Have I missed something or something needs to be improved? Let us know in the comments below! Lets hope that we will see the Clan wars feature in Clash Royale very soon!

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Senin, 23 Mei 2016

How to Win More in Clash Royale: 6 Simple Tactics to do Better

How to push faster in Clash Royale

Winning and Losing are part of the game but there are few things by which you can make more wins in Clash Royale. There aren't tough to master. Take a look at these 6 Special tips by which you can do a lot better in Clash Royale Battles.

1. Choosing a balanced deck – To do good first you need a good balanced deck with good level of cards according to your arena. Balanced deck is necessary because without it you properly defend and counter push in time. So it is the first step towards the success.



2. Managing the Shuffling of cards in battle deck – You know which are the main starter cards in your battle deck. Due to random card shuffling sometimes you don’t get your special starter cards at the start of the battle. On these cases it will be hard for you to do a proper start from your side, so wait for your opponent to take the first step. Meanwhile make your mind to defend their troops with the first 4 cards you’ve got, then after the starter card appears on the deck, now its your turn!
For example, I play with Giant deck and Giant is my starter card. Not all the time I get Giant as the starter card. So on these times, I wait for my opponent to start the game, then I counter it and push back!

3. Idea of Elixir Advantage -  An Important part of doing good in battle is having idea about the elixir flow and the doing the guess of elixir of your opponent. This may not effect directly but this will help in long run. The more you can guess your opponent’s elixir, the more chances you have to win the game if both of your cards are generally in equal level.
For example, The game is on extra times and anyone taking the first tower out, will win the game. You are seeing your opponent spawned Golem and another troop on its back, now you know that the opponent zeroed his elixir. Now if you want you can push hard on the other side to make sure you destroy the opponent tower before your opponent destroys yours.

4. Troop Placement – Troop placement is a vital part in winning a battle. Doing proper troops placements can make you beat strong opponents with higher level cards.  Sometimes different placement of same troops in battle can bring different results.
For example, When I spawn Giant, I keep enough distance between the Giant and my 2nd troop that I spawn to reinforce it. Lets say, Ive spawned Witch at the back of Giant. After the Witch lock its target to the tower, its time for the oppoenet to place Minion horde (if they are going to use Horde to counter). If you are going to use Barbarians to counter the tank type troops then make sure to spawn it at a place that it will counter the troop first that is at the back of the tank.



5. Proper Timing of Spell Cards – The spell cards are vital part of our battle deck. So we have to learn to use the card properly, I mean the proper timing. A proper timing of a spell card can make your push unstoppable. You need to master it to do better in battles.
For example, Lets say you use Hogs and Fireball. If you already know that your opponent will counter your Hog with barbarians then throw the Fireball just when you see that your Hog will reach the Tower, cause probably that is the time your opponent’s barbarians will show up. With the Hog if u send spear goblins then it can surely clear the path because only the fireball wont kill the opponent barbarians.

6. Making Slow Troops to Move faster – This is a great idea to push faster. The Slow troops like Giant, Giant Skeletons, Balloons takes time to reach to the opponent tower. But you can make them move faster! If you use fast troops behind a slow troop then it will make them move faster.

For example, If you put Goblins behind a Giant then you’ll see your Giant moving a lot faster. If you put Hog Rider behind the Barbarins then you’ll see immense speed in the Barbarians movement. Now you can guess what will happen to the tower if the opponent failes to use a proper splash damage troop. Another big use of this tactics is placing a baby Dragon at the back of Balloon. Balloon is very dangerous if it reachs to the tower but the slow speed generally kills it. So using the Baby dragon can make it move a lot faster! 

Have I missed something or do you have a special tip to share? Let us know in the comments below!

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Sabtu, 21 Mei 2016

Clash Royale Got The Best Game in Google Play Awards 2016



Nominations for the best apps and games were has been done few months back! Im glad to see that our loving game Clash Royale snatched the Best Game of 2016. There were some good games that got nominated but finally Clash Royale Got the crown.

During the Google I/O 2016 Google Play were giving awards to the best developers for their awesome apps and games. Clash Royale from Super Cell got the crown of the Best Game beating Alto's Advententure, Minecraft: Story, Marvel Future Fight etc. It was not so surprising that Clash Royale got the reward. We should be happy on this great achievement of SuperCell.

We have already seen that Supercell is very careful to their creations and they work hard to get the best of their games and they are already on this track for Clash Royale. Along with this reward, there is no doubt that more great contents are coming in future otherwise this award will fail. But Supercell wll surely honor this by doing an amazing development of this game in the upcoming days! 

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Unstoppable Golem Deck in Clash Royale: Bring Destruction to the Opponent Side

golem battle deck


Golem is an epic card that unlocks in Arena 6 known as Builders Workshop. Due to its high hit points this card is used as a big shield. The rock solid Golem is hard to counter in Clash Royale if it has proper back up. Thus a Golem deck can be unstoppable sometimes. In this article I’ll explain about a Golem deck which you can use to push your trophies.

So lets take a look at the deck –

unstoppable golem deck in clash royale

Golem – The rock solid golem is the heart of this deck. Your full deck is based on this card so be careful to use this card properly to bring destruction to the opponent side.
Elixir Pump – One of the most used cards in Clash Royale even after getting nerfed for continuously two times. So you can guess that the Elixir pump is a very tricky card which can be used for elixir recycling as well as for making a hard push. As your deck is based on Golem which takes 8 elixir so this is important for you collect more elixirs on a shirt time to make the unbeatable push. Only Elixir pump can help you on this.

Elixir Pump – One of the most used cards in Clash Royale even after getting nerfed for continuously two times. So you can guess that the Elixir pump is a very tricky card which can be used for elixir recycling as well as for making a hard push. As your deck is based on Golem which takes 8 elixir so this is important for you collect more elixirs on a shirt time to make the unbeatable push. Only Elixir pump can help you on this.

Furnace – One of the newest addition into this game which is pretty much useful after the latest balance changes. The fire spirit got buffed on its area damage which made this rare card very useful specially with a tank infront. As the deck is based on Golem so you can expect your opponent to counter your Golem with Inferno/Barbarians/Minion Horde/Goblins. So the fire spirits from the Furnace will be very much useful to clear out the path for the golem. The best part about the Fire spirits is that they can hit on both ground and air so it can assure the protection in most of the cases.

Ice Wizard – Probably the best card  for defending. The Ice Wiz falls into the legendary category. The ability to slow down any troops and dealing splash damage makes him unique. Use this card at the back of Golem to give it protection as well as in defense in this deck.



Barbarians – One of the best defending cards in this game. The 4 barbarians stand like a guard to any push from the opponent side. From Prince to Hog Rider, this 4 barbarians has the ability to stop any push. In this deck the card is generally used in defense purpose only.
Witch – She falls in the epic category but her use is very less in this game. She is perfect in defense as well as in offense in sometimes. Summoning dead warriors is her special ability. She can be a great back up of the Golem.

Arrows – One of the best spell cards in this game. This card is very useful to take out the horde troops and low hp goblins.

Bomber – The tiny bomber is over powerful. The use of this card is less but it deals a heavy area damage. To make your Golem unstoppable you’ll need this card very much.

Witch – She falls in the epic category but her use is very less in this game. She is perfect in defense as well as in offense in sometimes. Summoning dead warriors is her special ability. She can be a great back up of the Golem.

 Deck Strategy


Your deck is based on Golem so keep one thing on your mind you have to make the Golem unstoppable on your push, The huge Hit ponts of the Golem makes that in most of the time. But the card is very costly as it takes 8 elixirs. So firstly, put the elixir pump and wait for it to fill up and spawn the Golem at the back of the King Tower so your elixir will regenerate while it reach the bridge and you can give enough back up. Prefer Spawning the Witch and Ice Wiz if you have enough elixir or in need you might have to put Bomber or Arrows according to the troops of the opponent. The basic plan is if you aren’t able to put the elixir pump at the very start and couldn’t spawn the Golem due to the enemy’s card play, so defend your enemy until you feel comfortable or the 2x elixir period. In the 2x elixir period this deck will be very powerful and probably your enemy will fail to stop your push. Use them Golem as Shield and back up it with Witch/Ice Wiz/Bomber and your path will be clear! Meanwhile, you can also use the Furnace to keep a flow ongoing. But keep on mind only the furnace at the back wont work because the spawn time of furnace is 10 seconds.  

However, if you dont have Ice Wizrd then you can replace with Wizard and if you want to put Princess then you can swap bomber with the princess. These should work fine!


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Kamis, 19 Mei 2016

From Arena 4 to Arena 8: Amazing Cheap Deck to Reach Legendary Arena

best deck to reach Legendary arena

Reaching Legendary Arena as a F2P is quite hard for now. The trophy range of 2700-3000, it is full of players with Legendary cards who will push you back no matter how hard to try. But still you can reach to legendary arena if you have the capability. For that ofcourse you need some cool decks. The deck ill show you, neither have any Legendary nor Epic, but still it managed to reach Legendary Arena because this deck is amazing! You will realize this too, once you start using it.

So lets take a look at this amazing deck!

Crizz deck, Royale empire crizz deck
Arrows - This card is one of the best spell cards. Its very useful to take out the horde or goblins, Upgraded arrows can kill the princess which is very important. In this deck the arrows has the same purpose.

Knight - This is one of the less used cards in the game but it can open up a great possibilities for the other troops. Knight is very useful to stop rushes sometime. It can kill hogs easily too. Here in this deck it is used for the defense.

Goblins - The tiny goblins are very useful and one of the most popular cards. With the combination of Hog Rider it can dead heavy damage. In this deck the goblins are used in offense with Hog Rider. However, you can also do defense in need.

Minions - The 3 minions are good to take out the ground troops like Barbarians or any other, It can also challenge the Baby Dragon and sometimes it can do damage to the Bomb Tower and Canon. In this deck minion is used  to deal extra damage while other cards keep the opponent busy. However, if your opponent uses arrow to take out your minion then it will be equal elixir trade.

Canon - One of the most used cards in the game. Canon is generally used to distract attackers and it is quite successful on it. In this deck Canon has the same purpose.

Hog Rider - The main offense along with the Goblins. Pair it with Goblins, Knight and Minions and pack it with a fireball so clear out the path!

Goblin Hut - It is very important card in this deck. This Goblin hut is used to keep your opponent busy. At the 2x elixir period, the Goblin hut can also be used to protect your arena towers.

Fireball - Another great spell card. You can either use it to stop a push or you can use it to clear the path for your hog push. Because most fo the time your opponent will try to counter you with Barbarians. So Hog with goblins or minions can do it easily once the fireball is timed properly.



Deck Strategy
The basic game plan is to spam with Goblins only and using the Knight infront and pushing with Hog. The goblin hut is really irritating for your opponent because each goblin does a little damage to the tower if they are not distracted. So, first place a goblin hut, then pawn the knight and start a push with Hog+Goblins. If the opponent places canon then probably the hog will be able to destroy the canon and maybe do one hit to the tower but the backup troops like Knight and minions will reach to the tower by then and it can do a good damage. If you see your opponent is placing barbarians then throw a fireball instant and arrows for the minions. If you see your opponent is starting with a heavy troop like Golem or pekka then it is not the time to start the push, Start placing small troops and save the knight. Golem of pekka generally takes either Wizard or Ice wizard at the back. So place the canon to distract the heavy troop and use the knight once they cross the bridge and then use the goblins, minions to take out the rest. So you can see the Knight plays a vital role in this deck. The average elixir cost is very cheap so you can do this hog push many times. If you see one side is getting busy and you cant so anything there then make a small push on the other use with Hogs and goblins + either fireball/arrows depending on the opponent.

crizz deck in Clash Royale


Final Verdict - This deck is quite handy and can counter almost every deck, But this deck finds it hard to control the golem decks at the 2x elixir period. Actually this is a deck of a clan mate, Ive fought with him many times and in most of the battles I lose. Thus I know that this deck is really cool and can bring you immense success.

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